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Wm뮤 :: 포톤 PUN -> PUN2 변경점

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2021. 7. 10. 17:34 Unity/Photon

API들

 

https://doc-api.photonengine.com/en/pun/v2/index.html

 

Photon Unity Networking 2: Main Page

Introduction Photon is a real-time multiplayer game development framework that is fast, lean and flexible. Photon consists of a server and multiple client SDKs for major platforms. Photon Unity Network (PUN) is our is our take on a Unity specific, high-lev

doc-api.photonengine.com

 

 

 



추가해야할것들

 

using Photon.Pun;

 

변경되는 함수

public class PhotonInit : Photon.PunBehaviour 
-> 
public class PhotonInit : MonoBehaviourPunCallbacks 










PhotonNetwork.ConnectUsingSettings(serverName);
PhotonNetwork.ConnectToBestCloudServer(serverName);
->
PhotonNetwork.ConnectUsingSettings();
PhotonNetwork.ConnectToBestCloudServer();






public override void OnPhotonRandomJoinFailed(object[] codeAndMsg)
{
}
    
    ->
public override void OnJoinRandomFailed(short returnCode, string message)
{
}
    
    
    
    
    
    
    
public override void OnPhotonCreateRoomFailed(object[] codeAndMsg)
{
}

->

public override void OnCreateRoomFailed(short returnCode, string message)
{
}





photonView.isMine

->

photonView.IsMine





PhotonTargets.All
->
RpcTarget.All





PhotonNetwork.PhotonServerSettings.ChatAppID
->
Photon.Pun.PhotonNetwork.PhotonServerSettings.AppSettings.AppIdChat





public override void OnReceivedRoomListUpdate()
{
    RoomInfo[] rooms = PhotonNetwork.GetRoomList();
}
->
public override void OnRoomListUpdate(List<RoomInfo> roomList)
{
}

 

 

 

삭제된 함수

    public override void OnConnectedToPhoton()
    {
    }

 

 

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