using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class AIControl : MonoBehaviour
{
public Transform target;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
var agent = GetComponent<NavMeshAgent>();
if ((target != null)&& (agent != null))
{
agent.SetDestination(target.position);
}
}
}